Bungie’s Latest Update Tackles Crucible PvP Changes and Controversial Special Ammo Economy.

Hold onto your space helmets, Guardians, because Bungie is about to unleash a whirlwind of changes to the Destiny 2 PvP sandbox that’ll have you questioning your Crucible strategies faster than you can say “Sparrow Racing League”!

With the Final Shape expansion looming on the horizon like a Hive Knight on a bad hair day, Bungie’s been tweaking more gears than a Guardian on the hunt for Gjallarhorn. Remember the 7.3.4.2 update? Yeah, that one made more waves than a Titan slamming a Nova Bomb in the Blind Well.

But wait, there’s more! In their latest blog post, Bungie teased an upcoming update set to drop on March 5th, promising to tackle some of the most pressing PvP issues since Cayde-6’s stash of spicy ramen went missing.

First up on the chopping block: the mystery behind those questionable deaths that have left Guardians scratching their heads faster than a Hunter dodging a Fallen Shank. Bungie’s diving deep into the code to unravel the enigma behind these unfortunate demises.

And if you thought you could cheese your way through the Crucible with some high-reward, low-risk shenanigans, think again! Bungie’s on a mission to level the playing field faster than you can say “Loot Cave.”

But hey, it’s not all doom and gloom! Bungie’s also throwing down the gauntlet, challenging Guardians to master their primary weapons like never before. So dust off those hand cannons, load up your pulse rifles, and get ready to show those Cabal who’s boss!

So what do you think, Guardians? Are you ready to dive back into the fray and embrace these changes like a Warlock diving into a Rift? Let us know in the comments below, because the Crucible’s heating up faster than a Solar subclass in the Hellmouth!”

Bungie Set To Address Pressing Crucible Issues In Next Destiny 2 Update

Destiny 2 Character

Hold onto your Ghosts, Guardians, because Bungie’s throwing caution to the wind and shaking up the Crucible like a Warlock in a Vex simulation gone wrong!

First up on the chopping block: health buffs! Bungie’s beefing up Guardians in the Crucible by a whopping 30 HP, because why settle for squishy when you can be beefy? But wait, there’s more—ability cooldowns are taking a hit too, because nothing says “fun” like waiting an eternity for your grenade to recharge!

But fear not, melee enthusiasts and grenade chuckers, because Bungie’s got your back! They’ve tweaked melee and grenade damage to match the beefier Guardians, ensuring your punches pack more punch and your grenades are… well, less like tickles and more like explosions.

And hold onto your loot bags, folks, because Bungie’s whipping out the big guns for primary weapons! Critical hit damage is getting a boost, because who needs headshots when you can just aim for the toe? And those pesky Hand Cannons? They’re getting a flinch reduction, because apparently, Bungie thinks we’re all Stormtroopers with our aim.

Now, onto the real debate: Special Ammo economy! Bungie’s heard your cries and decided to throw the old system out the airlock. Say hello to the new Special Ammo meter system, where you’ll earn ammo points for doing… well, pretty much anything besides sitting around twiddling your thumbs. It’s like a participation trophy, but for ammo!

And just when you thought it couldn’t get any wilder, Bungie’s tweaking special, heavy, and exotic weapons too, because why should primary weapons have all the fun?

So grab your Ghosts, Guardians, because the Crucible’s about to get weirder than a Hunter trying to dance with a Titan! Are you ready for the chaos? Let us know in the comments below, because the only thing more unpredictable than the Crucible is a Hunter with a Golden Gun!”

Destiny 2 Update 7.3.5 PvP Crucible Changes

Player Health

  • Player health will be increased by 30 HP in base Crucible, so players have 100 health (up from 70) and 116-130 shield, depending on the player’s Resilience values.

Ability Cooldowns

  • Melee, Grenade, and class ability cooldowns now have a 15% penalty applied to them in Crucible only.
  • Super cooldowns now have a 20% penalty applied to them in Crucible only.

Ability Damage

  • Supers
    • Increased base Super damage by 31%.
  • Melee
    • Increased base melee damage by 16%.
  • Grenades
    • Increased Arc Flux Grenade damage by 16%.

Primary Weapon Archetypes

  • Pulse Rifles, Auto Rifles, Sidearms, and Scout Rifles
    • Increased critical hit damage by 14%.
  • Hand Cannons
    • Increased critical hit damage by 10%.
    • Reduced body shot damage by 5%.
    • Reduced flinch dealt to players by projectile impact by 12.5% and by Explosive Payload by 10%.
  • Submachine Guns
    • Increased critical hit damage by 12.5%.
    • Reduced body shot damage by 3%.
  • Bows
    • Reduced base damage by 15%.

Special Ammo Acquisition

  • You will start every game (all game types, including round-based modes like Dominion) with two kills worth of Special ammo for your chosen weapon.
  • Instead of two kills worth of Special ammo being granted every time you respawn, you will earn more ammo by filling up a Special ammo meter, with points given for getting kills, assists, or completing objectives. Getting 100 points grants you two kills worth of Special ammo for your chosen weapon.
    • Base Point Values
      • Kills: 23
      • Assists: 10
      • Deaths: 10
      • Control zone capture: 14
      • Heavy ammo pulls: 8
    • Elimination/Dominion Point Values
      • Kills: 38
      • Assists: 16
      • Deaths: 16
      • Heavy ammo pulls: 10
    • 3v3 Respawn Modes (Survival, 3v3 Clash, and Countdown Rush)
      • Kills: 26
      • Assists: 12
      • Deaths: 11
    • Rumble
      • Kills: 30
    • Countdown
      • Charge armed: 20
      • Charge defused: 40
      • Charge detonated: 70

Special Weapon Archetypes

  • Trace Rifles, Shotguns, and Fusion Rifles
    • Increased base damage by 20%.
  • Glaives
    • Increased projectile damage by 20%.
    • Increased melee damage by 16%.

Heavy Weapon Archetypes

  • Heavy Grenade Launchers
    • Reduced detonation damage by 5%.
  • Machine Guns
    • Increased base damage by 20%.

Exotic Weapons

  • Fighting Lion
    • Decreased damage versus players in Crucible by 20%.
  • Devil’s Ruin
    • Decreased charged beam damage against players by 15%.
  • Crimson
    • Reduced flinch dealt to players by projectile impact by 17.5%
  • Forerunner
    • Increased damage versus players in Crucible by 20%
  • Symmetry
    • Increased Revolution damage versus players in Crucible by 16%

What do you think of Bungie’s wild ride through the Crucible? Are you excited for the changes, or do you think they’re crazier than a Warlock experimenting with Hive magic? Let us know in the comments below! And remember, Guardians, the only thing more unpredictable than Destiny 2’s PvP is Xur’s inventory rotation!


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